Metroid Fusion Original Soundtrack
Provided by Metroid Database
www.metroid-database.com

This game rip is a more complete soundtrack to supplement the Metroid Fusion Original Game Soundtrack released by Nintendo in 2003. What follows is a list of the changes.

Several track names have been localized to match the American versions of the enemy names.

The majority of tracks found in this OST are edited versions of tracks from the official Metroid Fusion soundtrack. Several of these tracks have extended lengths. Note SA-X Appears/Chase has been split into two tracks.

Tracks extended:

02 - Title
03 - Sector 1 (SRX) SR388 Simulation Area
04 - Environment Sound (Silence 1)
05 - Environment Sound (Tension)
09 - VS. Arachnus
10 - Navigation Room
14 - Sector 2 (TRO) Tropical Area
19 - Sector 3 (PYR) High Temperature Area
21 - Sector 6 (NOC) Dark Area
22 - SA-X Appears
23 - SA-X Chase
27 - Sector 3 Restore the Cooling Unit Timer Mission
30 - VS. Nightmare
29 - Sector 4 (AQA) Underwater Area
30 - VS. Neo Ridley

In addition, several songs were added that do not appear on the official soundtrack. These tracks are emulated audio, but great care has been taken to ensure the settings most closely match those found on the soundtrack CD. These were created using minigsfs with the following settings:

Winamp GSF Decoder 0.8/VBA-M r956 (x86) [in_viogsfu.dll]
-.3 filter, Declicking (0)

Volume settings were altered depending on the track to mimic the audio volumes found on the official soundtrack CD. In addition, the Ending track uses both official and emulated audio. The following tracks were derived from or using minigsf tracks.

01 - Opening
33 - Final Orders
37 - Ending (partial)
40 - Suit Upgrade
41 - Objective Complete
Tracks X02 - X17

Finally, this soundtrack contains an audio rip from the Metroid Fusion E3 2002 gameplay trailer. This arrangement of the Sector 1 theme has never been heard without the SFX.

The X## tracks include both tracks that do not make sense to include on a soundtrack as well as alternate and unused tracks.

Environment Sounds - include alarm SFX
Navigation Room - contains no background SFX
VS. Zazabi, Varia Core X - alternative introduction 
Sector 4  - shortened version
Final Orders - shortened version
Sector 3 Restart the Cooling Unit Timer Mission - Different instrumentation(?)

The unused pieces are also interesting.

Unused 1 - short drum sample with strings
Unused 2 - 'Metroid escape' music; incomplete track
Unused 3 - short beeps